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Bug
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Resolution: Incomplete
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P4
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None
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jfx17
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x86_64
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linux_ubuntu
A DESCRIPTION OF THE PROBLEM :
in javafx16 when i bind a PointLight translate x, y, z properties with a Box shape the spot of light positioned in the center of the box, when i run the same app with javafx17 sdk the spot don't positioned in the center of the Box but far left.
STEPS TO FOLLOW TO REPRODUCE THE PROBLEM :
make the PointLight spot position in the center like any 3d shape at it was before
EXPECTED VERSUS ACTUAL BEHAVIOR :
EXPECTED -
the PointLight spot position when binding with Box positioned to the center of the Box
ACTUAL -
when i bind a PointLight translate x, y, z properties with a Box shape the spot of light positioned in the center of the box, when i run the same app with javafx17 sdk the spot don't positioned in the center of the Box but far left
no error message occured
---------- BEGIN SOURCE ----------
public final void bindGameObject(GameObject gameObject1,
GameObject gameObject2, double xOffset,double yOffset, double zOffset)
{
var node1 = gameObject1.node();
var node2 = gameObject2.node();
unbindGameObject(gameObject1);
node1.translateXProperty().bind(node2.translateXProperty().add(xOffset));
node1.translateYProperty().bind(node2.translateYProperty().add(yOffset));
node1.translateZProperty().bind(node2.translateZProperty().add(zOffset));
}
public class LightObject extends GameObject
{
public LightObject(double x, double y, Color lightColor)
{
super(null, new Point2D(x, y), new PointLight(lightColor));
}
@Override
protected Shape createShape()
{
return null;
}
//////////////////////////////////////////////////////////////////////////////
@Override
public void create()
{
}
@Override
public PointLight node()
{
return (PointLight) super.node();
}
///////////////////////////////////////////////////////////////////////////////////////////
LightObject lightObject1 = new LightObject(0, 0, Color.WHITE);
addGameObject("house", "light1", lightObject1);
lightObject1.node().setMaxRange(300);
gameManager().bindGameObject(lightObject1,
gameManager().player().gameObject(), 0, 0, -250);
---------- END SOURCE ----------
CUSTOMER SUBMITTED WORKAROUND :
problem is with the PointLight i can do anything
FREQUENCY : always
in javafx16 when i bind a PointLight translate x, y, z properties with a Box shape the spot of light positioned in the center of the box, when i run the same app with javafx17 sdk the spot don't positioned in the center of the Box but far left.
STEPS TO FOLLOW TO REPRODUCE THE PROBLEM :
make the PointLight spot position in the center like any 3d shape at it was before
EXPECTED VERSUS ACTUAL BEHAVIOR :
EXPECTED -
the PointLight spot position when binding with Box positioned to the center of the Box
ACTUAL -
when i bind a PointLight translate x, y, z properties with a Box shape the spot of light positioned in the center of the box, when i run the same app with javafx17 sdk the spot don't positioned in the center of the Box but far left
no error message occured
---------- BEGIN SOURCE ----------
public final void bindGameObject(GameObject gameObject1,
GameObject gameObject2, double xOffset,double yOffset, double zOffset)
{
var node1 = gameObject1.node();
var node2 = gameObject2.node();
unbindGameObject(gameObject1);
node1.translateXProperty().bind(node2.translateXProperty().add(xOffset));
node1.translateYProperty().bind(node2.translateYProperty().add(yOffset));
node1.translateZProperty().bind(node2.translateZProperty().add(zOffset));
}
public class LightObject extends GameObject
{
public LightObject(double x, double y, Color lightColor)
{
super(null, new Point2D(x, y), new PointLight(lightColor));
}
@Override
protected Shape createShape()
{
return null;
}
//////////////////////////////////////////////////////////////////////////////
@Override
public void create()
{
}
@Override
public PointLight node()
{
return (PointLight) super.node();
}
///////////////////////////////////////////////////////////////////////////////////////////
LightObject lightObject1 = new LightObject(0, 0, Color.WHITE);
addGameObject("house", "light1", lightObject1);
lightObject1.node().setMaxRange(300);
gameManager().bindGameObject(lightObject1,
gameManager().player().gameObject(), 0, 0, -250);
---------- END SOURCE ----------
CUSTOMER SUBMITTED WORKAROUND :
problem is with the PointLight i can do anything
FREQUENCY : always