We currently set a texture "inputTex" on prism fragment shader function which is hard coded.
This change needs to be reverted for Decora POC to work correctly.
Only reverting the change does not fix the issue, so we need to discuss and identify a right way and place to set the "inputTex".
This change needs to be reverted for Decora POC to work correctly.
Only reverting the change does not fix the issue, so we need to discuss and identify a right way and place to set the "inputTex".