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  1. JDK
  2. JDK-8271050 Implement 3D rendering
  3. JDK-8302051

Compile time shader optimization

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    • Resolution: Unresolved
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    • None
    • internal
    • javafx
    • generic
    • os_x

      At first we are creating vertex and fragment shaders without any compile time optimization based on different 3D attributes. But in future we need to optimise it based on performance metrics.

            jdv Jayathirth D V
            jdv Jayathirth D V
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              Created:
              Updated: