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    • javafx
    • fx-sandbox:metal branch

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    • os_x

      MetalContext.clearRTT() method should clear the entire RTT when there is no scissor rect is set.
      In ES2 and D3D pipelines, the texture clearing is a unit operation, a call to clearBuffers clears all buffers, (frame, depth). But in Metal we only set loadAction in clearRTT for clearing entire texture and expect texture to be cleared on next render call.

            arapte Ambarish Rapte
            arapte Ambarish Rapte
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