Color rendering differs between Metal & OpenGL with DisplayP3 monitor profile

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    • Type: Bug
    • Resolution: Unresolved
    • Priority: P4
    • tbd
    • Affects Version/s: 20
    • Component/s: client-libs
    • None
    • 2d
    • os_x

      On my macbook pro M2, the metal color rendering looks less colorful than opengl color rendering using the internal XDR monitor with Display P3 (1600 nits) profile: colors look washed-out.

      Using the sRGB monitor profile, both metal & opengl look the same.

      After investigation, metal CAMetalLayer performs color-matching instead of CAOpenGLLayer ...

        1. capture_cm1.png
          59 kB
          Laurent Bourgès
        2. capture_ogl.png
          63 kB
          Laurent Bourgès
        3. Capture d’écran 2023-06-02 à 15.24.05.png
          801 kB
          Laurent Bourgès
        4. Capture d’écran 2023-06-02 à 15.25.24.png
          710 kB
          Laurent Bourgès

            Assignee:
            Laurent Bourgès
            Reporter:
            Laurent Bourgès
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              Created:
              Updated: