Color rendering differs between Metal & OpenGL with DisplayP3 monitor profile

XMLWordPrintable

    • Type: Bug
    • Resolution: Unresolved
    • Priority: P4
    • tbd
    • Affects Version/s: 20
    • Component/s: client-libs
    • None
    • 2d
    • os_x

      On my macbook pro M2, the metal color rendering looks less colorful than opengl color rendering using the internal XDR monitor with Display P3 (1600 nits) profile: colors look washed-out.

      Using the sRGB monitor profile, both metal & opengl look the same.

      After investigation, metal CAMetalLayer performs color-matching instead of CAOpenGLLayer ...

            Assignee:
            Laurent Bourgès
            Reporter:
            Laurent Bourgès
            Votes:
            0 Vote for this issue
            Watchers:
            1 Start watching this issue

              Created:
              Updated: