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Sub-task
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Resolution: Fixed
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P3
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internal
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fx-sandbox:metal branch
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generic
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os_x
MTLSamplerState is a non transient object and it is advised to be reused.
Currently we create a new sampler state each time when setting a texture on fragment function.
This should be changed to cache MTLSamplerState object.
Currently we create a new sampler state each time when setting a texture on fragment function.
This should be changed to cache MTLSamplerState object.