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Sub-task
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Resolution: Fixed
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P4
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internal
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fx-sandbox:metal branch
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generic
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os_x
In MetalShader.m :: drawIndexedQuads(), we pass a buffer of vertices that are used to render the Triangle primitives.
Currently we pass the whole vertex buffer (~4 KB) every time even if we intend to render a single quad which would need 6 vertices.
This is a minor change.
Currently we pass the whole vertex buffer (~4 KB) every time even if we intend to render a single quad which would need 6 vertices.
This is a minor change.