This PoC is to implement glass drawing using Metal APIs by replacing OpenGL dependent code.
The goal is to implement a minimalist View and Layer class based on Metal APIs to display content rendered by Prism metal pipeline. This will continue to use UploadingPainter to transfer data from Prism to Glass.
The goal is to implement a minimalist View and Layer class based on Metal APIs to display content rendered by Prism metal pipeline. This will continue to use UploadingPainter to transfer data from Prism to Glass.