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  1. JDK
  2. JDK-8324115

Implement triple buffering to avoid processor stalls

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    • generic
    • os_x

      If we run RenderPerfTest with 15000 3DSphere objects we are seeing lesser FPS compared to other 3D primitives like 3DBox or 3DCylinder

      Metal(15000 objects):
      3D Box : 11.377 FPS
      3D Cylinder : 10.075 FPS
      3D Sphere : 6.309 FPS

      OpenGL(15000 objects):
      3D Box : 19.09 FPS
      3D Cylinder : 18.953 FPS
      3D Sphere : 18.75 FPS

      Metal numbers are overall lesser than OpenGL numbers but in case of Sphere difference is more.

            jdv Jayathirth D V
            jdv Jayathirth D V
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              Created:
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