Switch RNG in NMT's treap

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    • Type: Enhancement
    • Resolution: Fixed
    • Priority: P4
    • 24
    • Affects Version/s: None
    • Component/s: hotspot
    • b04

      NMT's treap implementation originally used JFR's PRNG implementation and seeded it with os::random. This turns out to lead to poor performance at times, as JFR's PRNG only has 48 bits of entropy. We can improve the situation markedly by implementing a better RNG (for example, achieving 64 bits of entropy via os::next_random).

            Assignee:
            Johan Sjölen
            Reporter:
            Johan Sjölen
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              Created:
              Updated:
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