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    • internal
    • internal
    • javafx
    • fx-sandbox:metal branch

      Currently the MetalTexture interface has a MTLBuffer for every RenderTarget to store the pixel data.
      The MTLbuffers can be reduced to a single MTLBuffer that would be reused across RenderTargets.
      This would reduce the memory consumption but does not show any good gain in FPS

            arapte Ambarish Rapte
            arapte Ambarish Rapte
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