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Sub-task
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Resolution: Fixed
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P3
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internal
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fx-sandbox:metal branch
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os_x
Currently the MetalTexture interface has a MTLBuffer for every RenderTarget to store the pixel data.
The MTLbuffers can be reduced to a single MTLBuffer that would be reused across RenderTargets.
This would reduce the memory consumption but does not show any good gain in FPS
The MTLbuffers can be reduced to a single MTLBuffer that would be reused across RenderTargets.
This would reduce the memory consumption but does not show any good gain in FPS
- duplicates
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JDK-8333879 Scrolling a webpage results in memory leak with metal pipeline
- Closed