• Type: Sub-task
    • Resolution: Fixed
    • Priority: P3
    • internal
    • Affects Version/s: internal
    • Component/s: javafx
    • Environment:

      fx-sandbox:metal branch

      Currently the MetalTexture interface has a MTLBuffer for every RenderTarget to store the pixel data.
      The MTLbuffers can be reduced to a single MTLBuffer that would be reused across RenderTargets.
      This would reduce the memory consumption but does not show any good gain in FPS

            Assignee:
            Ambarish Rapte
            Reporter:
            Ambarish Rapte
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              Created:
              Updated:
              Resolved: