Use MTLRenderCommandEncoder.drawIndexedPrimitives for 2D rendering

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      Currently we use drawPrimitives for rendering 2D primitives.
      It can be changed to use drawIndexedPrimitives.
      It will require us to create an appropriate IndexBuffer to render the vertex data that is received in form of Quads.

            Assignee:
            Ambarish Rapte
            Reporter:
            Ambarish Rapte
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