Texture content is updated by passing the texture data in a buffer.
      We copy the entire texture buffer into RingBuffer for to be update later when BlitEncoder executes.
      The copying of entire buffer can be optimized by only complying the required data based on exact texture rectangle that will be updated.
      This will reduce memory churning and effectively number of CommandBuffers

            arapte Ambarish Rapte
            arapte Ambarish Rapte
            Votes:
            0 Vote for this issue
            Watchers:
            1 Start watching this issue

              Created:
              Updated:
              Resolved: