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Bug
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Resolution: Unresolved
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P3
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internal
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generic
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windows
When trying to draw multiple animated 3D shapes using D3D12, some shapes might render without color for singular frames. On very occasional situations we might lose the D3D12 device. See attached Mesh3DBug.java for details.
The issue disappears in debug and with debug layers enabled, which suggests it is some sort of synchronization issue when updating mid-frame data. Needs further investigation and fixing.
The issue disappears in debug and with debug layers enabled, which suggests it is some sort of synchronization issue when updating mid-frame data. Needs further investigation and fixing.