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Enhancement
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Resolution: Unresolved
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P3
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None
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internal
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generic
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windows
Texture updates should be delegated to COPY queue and synchronized properly. That way runtime can internally parallelize the copy operation, which could buy us some extra time in some scenarios.
This task is optional, as this a potential optimization idea - might not be needed if we already reach good enough performance level and/or there's no time for the task
This task is optional, as this a potential optimization idea - might not be needed if we already reach good enough performance level and/or there's no time for the task
- blocks
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JDK-8356858 ☂ JavaFX D3D12: Performance optimization of D3D12 backend
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- Open
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- is blocked by
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JDK-8356862 JavaFX D3D12: Improve utilization of Ring Containers
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- Open
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