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Bug
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Resolution: Unresolved
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P4
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internal
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os_x
Compilation of multiple metal shaders emit an unused variable warning at build time.
The shaders are generated by MSLBackend from jsl shaders.
The best approach would be to inspect use of the unused variable and remove from jsl shaders.
It would require extensive testing on all platforms with all pipelines.
The shaders are generated by MSLBackend from jsl shaders.
The best approach would be to inspect use of the unused variable and remove from jsl shaders.
It would require extensive testing on all platforms with all pipelines.