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  1. JDK
  2. JDK-8359136

Primitive Types in Patterns, instanceof, and switch (Fourth Preview)

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    • Icon: JEP JEP
    • Resolution: Unresolved
    • Icon: P4 P4
    • None
    • specification
    • None
    • Angelos Bimpoudis
    • Feature
    • Open
    • SE
    • amber dash dev at openjdk dot org
    • M
    • M

      Summary

      Enhance pattern matching by allowing primitive types in all pattern contexts, and extend instanceof and switch to work with all primitive types. This is a preview language feature.

      History

      This feature was originally proposed by JEP 455 (JDK 23) and re-previewed by JEP 488 (JDK 24) and JEP 507 (JDK 25) without change.

      We here propose to preview it for a fourth time with two changes: Enhance the definition of unconditional exactness, and apply tighter dominance checks in switch constructs. These changes enable the compiler to identify a wider range of coding errors, although a small number of switch constructs that were previously legal will now be rejected.

      Goals

      • Enable uniform data exploration by allowing type patterns for all types, whether primitive or reference.

      • Align type patterns with instanceof, and align instanceof with safe casting.

      • Allow pattern matching to use primitive types in both nested and top-level pattern contexts.

      • Provide easy-to-use constructs that eliminate the risk of losing information due to unsafe casts.

      • Following the enhancements to switch in Java 5 (enum switch) and Java 7 (string switch), allow switch to process values of any primitive type.

      Non-Goals

      • It is not a goal to add new kinds of conversions to the Java language.

      Motivation

      Multiple restrictions pertaining to primitive types impose friction when using pattern matching, instanceof, and switch. Eliminating these restrictions would make the language more uniform and more expressive.

      Pattern matching for switch does not support primitive type patterns

      The first restriction is that pattern matching for switch (JEP 441) does not support primitive type patterns, i.e., type patterns that specify a primitive type. The only type patterns supported in switch are those that specify a reference type, such as case Integer i or case String s, and those that specify a record (JEP 440), such as case Point(int x, int y).

      With support for primitive type patterns in switch, we could improve the switch expression

      switch (x.getStatus()) {
          case 0 -> "okay";
          case 1 -> "warning";
          case 2 -> "error";
          default -> "unknown status: " + x.getStatus();
      }

      by turning the default clause into a case clause with a primitive type pattern that exposes the matched value:

      switch (x.getStatus()) {
          case 0 -> "okay";
          case 1 -> "warning";
          case 2 -> "error";
          case int i -> "unknown status: " + i;
      }

      Supporting primitive type patterns would also allow guards to inspect the matched value:

      switch (x.getYearlyFlights()) {
          case 0 -> ...;
          case 1 -> ...;
          case 2 -> issueDiscount();
          case int i when i >= 100 -> issueGoldCard();
          case int i -> ... appropriate action when i > 2 && i < 100 ...
      }

      Record patterns have limited support for primitive types

      Another restriction is that record patterns have limited support for primitive types. Record patterns streamline data processing by decomposing a record into its individual components. When a component is a primitive value, the record pattern must be precise about the type of the value. This is inconvenient for developers and inconsistent with the presence of helpful automatic conversions in the rest of the language.

      For example, suppose we wish to process JSON data represented via these record classes:

      sealed interface JsonValue {
          record JsonString(String s) implements JsonValue { }
          record JsonNumber(double d) implements JsonValue { }
          record JsonObject(Map<String, JsonValue> map) implements JsonValue { }
      }

      JSON does not distinguish integers from non-integers, so JsonNumber represents a number with a double component for maximum flexibility. We do not need to pass a double when creating a JsonNumber record; we can pass an int such as 30, and the compiler automatically widens the int to double:

      var json = new JsonObject(Map.of("name", new JsonString("John"),
                                       "age",  new JsonNumber(30)));

      Unfortunately, the compiler is not so obliging when decomposing a JsonNumber with a record pattern. Since JsonNumber is declared with a double component, we must decompose a JsonNumber with respect to double, and convert to int manually:

      if (json instanceof JsonObject(var map)
          && map.get("name") instanceof JsonString(String n)
          && map.get("age")  instanceof JsonNumber(double a)) {
          int age = (int)a;  // unavoidable (and potentially lossy!) cast
      }

      In other words, primitive type patterns can be nested inside record patterns but are invariant: The primitive type in the pattern must be identical to the primitive type of the record component. It is not possible to decompose a JsonNumber via instanceof JsonNumber(int age) and have the compiler automatically narrow the double component to int.

      The reason for this limitation is that narrowing might be lossy: The value of the double component at run time might be too large, or have too much precision, for an int variable. However, a key benefit of pattern matching is that it rejects illegal values automatically, by simply not matching. If the double component of a JsonNumber is too large or too precise to narrow safely to an int, then instanceof JsonNumber(int age) could simply return false, leaving the program to handle a large double component in a different branch.

      With support for primitive type patterns, we could lift this limitation. Pattern matching could safeguard against a possibly lossy narrowing conversion of a value to a primitive type, both at the top level and when nested inside record patterns. Since any double can be converted to an int, the primitive type pattern int a would be applicable to the corresponding component of JsonNumber of type double. If, and only if, the double component can be converted to an int without loss of information, then instanceof would match the pattern and the if-branch would be taken, with the local variable a in scope:

      if (json instanceof JsonObject(var map)
          && map.get("name") instanceof JsonString(String n)
          && map.get("age")  instanceof JsonNumber(int a)) {
            ... n ...
            ... a ...
      }

      This would enable nested primitive type patterns to work as smoothly as nested reference type patterns.

      Pattern matching for instanceof does not support primitive type patterns

      Yet another restriction is that pattern matching for instanceof (JEP 394) does not support primitive type patterns. The only type patterns supported in instanceof are those that specify a reference type or a record.

      Primitive type patterns would be just as useful in instanceof as they are in switch. The purpose of instanceof is, broadly speaking, to test whether a value can be converted safely to a given type; this is why we always see instanceof and cast operations in close proximity. This test is critical for primitive types because of the potential loss of information that can occur when converting primitive values from one type to another.

      For example, converting an int value to a float is performed automatically by an assignment statement even though it is potentially lossy — and we receive no warning of this:

      int getPopulation() {...}
      float pop = getPopulation();  // silent potential loss of information

      Meanwhile, converting an int value to a byte is performed with an explicit cast, but the cast is potentially lossy, so it must be preceded by a laborious range check:

      if (i >= -128 && i <= 127) {
          byte b = (byte)i;
          ... b ...
      }

      Primitive type patterns in instanceof would subsume the lossy conversions built into the language and avoid the painstaking range checks that we have been coding by hand for three decades. In other words, instanceof could check values as well as types. The two examples above could be rewritten as:

      if (getPopulation() instanceof float pop) {
          ... pop ...
      }
      
      if (i instanceof byte b) {
          ... b ...
      }

      The instanceof operator combines the convenience of an assignment statement with the safety of pattern matching. If the input can be converted safely to the type in the primitive type pattern then the pattern matches and the result of the conversion is immediately available. But, if the conversion would lose information then the pattern does not match and the program should handle the invalid input in a different branch.

      Primitive types in instanceof and switch

      If we are going to lift restrictions around primitive type patterns then it would be helpful to lift a related restriction: When instanceof takes a type, rather than a pattern, it takes only a reference type, not a primitive type. If instanceof could take a primitive type then it would check if the conversion is safe, but would not actually perform it:

      if (i instanceof byte) {  // value of i fits in a byte
          ... (byte)i ...       // traditional cast required
      }

      This enhancement to instanceof restores alignment between the semantics of instanceof T and instanceof T t, which would be lost if we allowed primitive types in one context but not the other.

      Finally, it would be helpful to lift the restriction that switch can take byte, short, char, and int values but not boolean, float, double, or long values.

      Switching on boolean values would be a useful alternative to the ternary conditional operator (?:) because a boolean switch can contain statements as well as expressions. For example, the following code uses a boolean switch to perform some logging when false:

      startProcessing(OrderStatus.NEW, switch (user.isLoggedIn()) {
          case true  -> user.id();
          case false -> { log("Unrecognized user"); yield -1; }
      });

      Switching on long values would allow case labels to be long constants, obviating the need to handle large constants with separate if statements:

      long v = ...;
      switch (v) {
          case 1L              -> ...;
          case 2L              -> ...;
          case 10_000_000_000L -> ...;
          case 20_000_000_000L -> ...;
          case long x          -> ... x ...;
      }

      Description

      Currently, primitive type patterns are permitted only as nested patterns in record patterns, and only when they name the type of the match candidate exactly, as in:

      v instanceof JsonNumber(double a)

      To support more uniform data exploration of a match candidate v with pattern matching, we will:

      1. Extend pattern matching so that primitive type patterns are applicable to a wider range of match candidate types. This will allow expressions such as v instanceof JsonNumber(int age).

      2. Enhance the instanceof and switch constructs to support primitive type patterns as top level patterns.

      3. Further enhance the instanceof construct so that, when used for type testing rather than pattern matching, it can test against all types, not just reference types. This will extend instanceof's current role, as the precondition for safe casting on reference types, to apply to all types.

        More broadly, this means that instanceof can safeguard all conversions, whether the match candidate is having its type tested (e.g., x instanceof int, or y instanceof String) or having its value matched (e.g., x instanceof int i, or y instanceof String s).

      4. Further enhance the switch construct so that it works with all primitive types, not just a subset of the

        integral primitive<br /> types

        .

      We will implement these changes by altering a small number of rules in the language that govern the use of primitive types, and by characterizing when a conversion from one type to another is safe — which involves knowledge of the value to be converted as well as the source and target types of the conversion.

      This is a preview language feature, disabled by default

      To try out the changes described here, you must enable

      preview<br /> features

      :

      • Compile your program with javac --release 26 --enable-preview Main.java, and run it with java --enable-preview Main; or,

      • When using the source code launcher, run your program with java --enable-preview Main.java; or

      • When using jshell, start it with jshell --enable-preview.

      Safety of conversions

      A conversion is exact if no loss of information occurs at run time; otherwise, it is inexact. Whether a conversion is exact or inexact depends on the source type, the target type, and, possibly, the input value.

      Two examples of conversions that are exact or inexact depending on the input value are long to int (a narrowing primitive conversion) and int to float (a widening primitive conversion), both of which lose precision for some input values. Another example is a conversion from Object to String, which is exact or inexact depending on whether the input value is dynamically a String, though this conversion cannot lose precision. In all these cases, we need to test at run time whether the conversion, if it were to be performed, would be exact, i.e., whether the value can be converted from the source type to the target type without loss of information, or, if a cast were to be performed, without throwing an exception. (The exactness of a long to int conversion is tested with numerical equality (==), while the exactness of an int to float conversion is tested using representation equivalence.)

      In contrast, for some conversions we know at compile time that the conversion will not lose information at run time regardless of the input value. No run-time test is needed for such a conversion, which is said to be unconditionally exact. There are two categories of such conversions:

      • A type-based unconditionally exact conversion is one that widens from one integral type to another, or from one floating-point type to another, or from byte, short, or char to a floating-point type, or from int to double, or is a boxing conversion (e.g., int to Integer), or a widening reference conversions (e.g., String to Object).

      • A value-based unconditionally exact conversion is one in which the input value is a constant expression and

        • The conversion is either a narrowing primitive conversion or one of the widening primitive conversions that can lose precision, e.g., int to float, and

        • A compile-time test determines that converting the value results in no loss of information.

        For example, narrowing the int value 42 to byte is unconditionally exact, as is widening the int value 4096 to float.

      The following table denotes the conversions that are permitted between primitive types. Unconditionally exact conversions for values that are not constant expressions are denoted with the symbol ɛ. The symbol  means the identity conversion, ω means a widening primitive conversion, η means a narrowing primitive conversion, and ωη means a widening and narrowing primitive conversion. The symbol  means no conversion is allowed.

      To → byte short char int long float double boolean
      From ↓
      byte ɛ ωη ɛ ɛ ɛ ɛ
      short η η ɛ ɛ ɛ ɛ
      char η η ɛ ɛ ɛ ɛ
      int η η η ɛ ω ɛ
      long η η η η ω ω
      float η η η η η ɛ
      double η η η η η η
      boolean

      Comparing this table to its equivalent in JLS §5.5, we can see that many of the conversions permitted by ω in JLS §5.5 are upgraded to the unconditionally exact ɛ above.

      instanceof as the precondition for safe casting

      Type tests with instanceof are traditionally limited to reference types. The classic meaning of instanceof is a precondition check that asks: Would it be safe to cast this value to this type? This question is even more pertinent to primitive types than to reference types. For reference types, if the check is accidentally omitted then performing an unsafe cast will likely do no harm: A ClassCastException will be thrown and the improperly cast value will be unusable. In contrast, for primitive types, where there is no convenient way to check for safety, performing an unsafe cast will likely cause subtle bugs. Instead of throwing an exception, it can silently lose information such as magnitude, sign, or precision, allowing the improperly cast value to flow into the rest of the program.

      To enable primitive types in the instanceof type test operator, we remove the restrictions (JLS §15.20.2) that the type of the left-hand operand must be a reference type and that the right-hand operand must specify a reference type. The syntax of the type test operator becomes

      InstanceofExpression:
          RelationalExpression instanceof Type
          ...

      At run time, we extend instanceof to primitive types by appealing to exact conversions: If the value on the left-hand side can be converted to the type on the right-hand side via an exact conversion then it would be safe to cast the value to that type, and instanceof reports true.

      Here are some examples of how the extended instanceof can safeguard casting. Unconditionally exact conversions return true regardless of the input value; all other conversions require a run-time test whose result is shown.

      byte b = 42;
      b instanceof int;         // true (unconditionally exact)
      
      int i = 42;
      i instanceof byte;        // true (exact)
      
      int i = 1000;
      i instanceof byte;        // false (not exact)
      
      int i = 16_777_217;       // 2^24 + 1
      i instanceof float;       // false (not exact)
      i instanceof double;      // true (unconditionally exact)
      i instanceof Integer;     // true (unconditionally exact)
      i instanceof Number;      // true (unconditionally exact)
      
      float f = 1000.0f;
      f instanceof byte;        // false
      f instanceof int;         // true (exact)
      f instanceof double;      // true (unconditionally exact)
      
      double d = 1000.0d;
      d instanceof byte;        // false
      d instanceof int;         // true (exact)
      d instanceof float;       // true (exact)
      
      Integer ii = 1000;
      ii instanceof int;        // true (exact)
      ii instanceof float;      // true (exact)
      ii instanceof double;     // true (exact)
      
      Integer ii = 16_777_217;
      ii instanceof float;      // false (not exact)
      ii instanceof double;     // true (exact)

      We do not add any new conversions to the language, nor change existing conversions, nor change which conversions are allowed in existing contexts such as assignment. Whether instanceof is applicable to a given value and type is determined by whether a conversion is allowed in a casting context and whether it is exact. For example, b instanceof char is never allowed if b is a boolean variable, because there is no casting conversion from boolean to char.

      Primitive type patterns in instanceof and switch

      A type pattern merges a type test with a conditional conversion. This avoids the need for an explicit cast if the type test succeeds, while the uncast value can be handled in a different branch if the type test fails. When the instanceof type test operator supported only reference types, it was natural that only reference type patterns were allowed in instanceof and switch; now that the instanceof type test operator supports primitive types, it is natural to allow primitive type patterns in instanceof and switch.

      To achieve this, we drop the restriction that primitive types cannot be used in a top level type pattern. As a result, the laborious code

      int i = 1000;
      if (i instanceof byte) {    // false -- i cannot be converted exactly to byte
          byte b = (byte)i;
          ... b ...
      }

      can be written as

      if (i instanceof byte b) {
          ... b ...
      }

      because i instanceof byte b means "test if i instanceof byte and, if so, cast i to byte and bind that value to b".

      The semantics of type patterns are defined by three predicates: applicability, unconditionality, and matching. We lift restrictions on the treatment of primitive type patterns as follows:

      • Applicability is whether a pattern is legal at compile time.

        Previously, for a primitive type pattern to be applicable required that the match candidate have the exact same type as the type in the pattern. For example, switch (... an int ...) { case double d: ... } was not allowed because the pattern double was not applicable to int.

        Now, a primitive type pattern for type T is applicable to a match candidate of type U if a U could be cast to T without an unchecked-cast warning. Since int can be cast to double, that switch is now legal.

      • Unconditionality is whether we can determine at compile time that an applicable pattern will match all possible run-time values of the match candidate. An unconditional pattern requires no run-time checks.

        Previously, primitive type patterns were applicable only to match candidates of the same type, so all such patterns were unconditional.

        Now, a primitive type pattern for type T is unconditional on a match candidate of type U if the conversion from U to T is

        unconditionally<br /> exact

        .

      • For conditional type patterns, matching is whether the required run-time checks succeed.

        Previously, a non-null value v would match a type pattern of type T when v could be cast to T without throwing a ClassCastException. This definition sufficed when primitive type patterns had a limited role.

        Now that primitive type patterns can be used widely, we generalize matching so that a non-null value v matches a type pattern of type T if v can be cast exactly to T. This ensures that no information is lost when matching a primitive type pattern.

      Exhaustiveness

      A switch expression, or a switch statement whose case labels are patterns, is required to be exhaustive: All possible values of the selector expression must be handled in the switch block. A switch is exhaustive if it contains an unconditional type pattern; it can be exhaustive for other reasons as well, such as covering all possible permitted subtypes of a sealed class. In some situations, a switch can be deemed exhaustive even when there are possible run-time values that will not be matched by any case; in such situations the compiler inserts a synthetic default clause to handle these unanticipated inputs. Exhaustiveness is covered in greater detail in Patterns: Exhaustiveness, Unconditionality, and Remainder.

      With the introduction of primitive type patterns, we add one new rule to the determination of exhaustiveness: Given a switch whose match candidate is a wrapper type W for some primitive type P, a type pattern T t exhausts W if T is unconditionally exact on P, in which case null becomes part of the remainder. For example:

      Byte b = ...
      switch (b) {             // exhaustive switch
          case int p -> 0;
      }

      Here the match candidate is a wrapper type of the primitive type byte and the conversion from byte to int is unconditionally exact. As a result, the switch is exhaustive. This behavior is similar to the treatment of exhaustiveness in record patterns.

      Dominance

      Just as switch uses exhaustiveness to determine if the cases cover all input values, switch uses dominance to determine if there are any cases that will match no input values. That is, exhaustiveness ensures that no possible input is left unhandled (the cases are sufficient) while dominance ensures that no case is unreachable (all cases are necessary).

      One pattern dominates another pattern if it matches all the values that the other pattern matches. For example, the type pattern Object o dominates the type pattern String s because everything that would match String s would also match Object o. In a switch, it is illegal for a case label with an unguarded type pattern P to precede a case label with type pattern Q if P dominates Q, because Q would have nothing left to match..

      Currently, the

      definition of<br /> dominance

      covers only reference type patterns. We expand it to cover primitive type patterns by saying that a type pattern T t dominates a type pattern U u if T t would unconditionally match any candidate of type U. As a result, e.g., the type pattern long q dominates the type pattern int i.

      In a switch, it is common to have some case labels that are type patterns, e.g., case int i, and some case labels that are constants, e.g,. case 42. Just as we validate case labels that are type patterns by using dominance determined by type-based unconditional exactness, we can additionally validate case labels that are constants by using dominance determined by value-based unconditional exactness. For example:

      int j = ...;
      switch (j) {
          case float f    -> {}
          case 16_777_216 -> {}  // error: dominated since 16_777_216 can be
                                 // converted unconditionally exactly to float
          default         -> {}
      }
      
      byte x = ...;
      switch (x) {
          case short s -> {}
          case 42      -> {}     // error: dominated since 42 can be
                                 // converted unconditionally exactly to short
      }

      In a switch, an unconditional pattern for the type of the selector expression makes the switch exhaustive, since it matches all possible selector values. Such a pattern dominates all following case labels, if any. It is, therefore, now illegal for a case label with an unconditional pattern to be followed by any other case labels, since those labels are dominated. For example:

      int x = ...;
      switch (x) {
          case int _      -> {}  // unconditional pattern
          case float _    -> {}  // error: dominated
      }

      Expanded primitive support in switch

      We enhance the switch construct to cover the remaining primitive types, namely long, float, double, and boolean, as well as the corresponding boxed types.

      If the selector expression has type long, float, double, or boolean, any constants used in case labels must have the same type as the selector expression, or its corresponding boxed type. For example, if the type of the selector expression is float or Float then any case constants must be floating-point literals (JLS §3.10.2) of type float. This restriction is required because mismatches between case constants and the selector expression could introduce lossy conversions, undermining programmer intent. The following switch is legal, but it would be illegal if the 0f constant were accidentally written as 0.

      float v = ...
      switch (v) {
          case 0f -> 5f;
          case float x when x == 1f -> 6f + x;
          case float x -> 7f + x;
      }

      The semantics of floating-point literals in case labels is defined in terms of representation equivalence at both compile time and run time. It is a compile-time error to use two floating-point literals that are representation equivalent. For example, the following switch is illegal because the literal 0.999999999f is rounded up to 1.0f, creating a duplicate case label.

      float v = ...
      switch (v) {
          case 1.0f -> ...
          case 0.999999999f -> ...    // error: duplicate label
          default -> ...
      }

      Since the boolean type has only two distinct values, a switch that lists both the true and false cases is considered exhaustive. The following switch is legal, but it would be illegal if there were a default clause.

      boolean v = ...
      switch (v) {
          case true -> ...
          case false -> ...
      }

      Risks and Assumptions

      The greater use of unconditionality to validate case labels constitutes a source-incompatible change to the language: Some switch constructs that compiled previously will now produce compile-time errors. For example:

      interface A {}
      interface B {}
      
      A a = ...;
      switch (a) {
          case A _       -> {}  // unconditional pattern
          case B _       -> {}  // error: dominated
      }

      The first pattern does not dominate the second pattern because interfaces A and B are unrelated. However, the type of the match candidate, i.e., the selector expression a, is A, so the first pattern is unconditional and case B _ is never reached.

      Previously, this switch was legal but misleading because maintainers might expect case B _ sometimes to be reached. (Perhaps their expectation was valid in the past if, e.g., the interfaces had a common ancestor and the selector expression was slightly different.) To avoid misleading maintainers, compiling this switch will now result in an error.

      Future Work

      Having regularized the language's rules around type comparisons and pattern matching, we may then consider introducing constant patterns. At present, in a switch, constants can only appear as case constants, e.g., the 42 in this code:

      short s = ...
      switch (s) {
          case 42 -> ...
          case int i -> ...
      }

      Constants cannot appear in record patterns, which limits the usefulness of pattern matching. For example, the following switch is not possible:

      record Box(short s) {}
      
      Box b = ...
      switch (b) {
          case Box(42) -> ...  // Box(42) is not a valid record pattern
          case Box(int i) -> ...
      }

      Thanks to the applicability rules defined here, constants could be allowed to appear in record patterns. In a switch, case Box(42) would mean case Box(int i) when i == 42, since 42 is a literal of type int.

            abimpoudis Angelos Bimpoudis
            abimpoudis Angelos Bimpoudis
            Angelos Bimpoudis Angelos Bimpoudis
            Alex Buckley, Brian Goetz
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              Created:
              Updated: