For es2 and mtl pipeline the Texture.update() method is sometimes getting invoked for a disposed Texture.
This causes a crash with mtl pipeline but not with es2.
The same is not observed with d3d.
The behavior needs to be analyzed and fixed.
This causes a crash with mtl pipeline but not with es2.
The same is not observed with d3d.
The behavior needs to be analyzed and fixed.
- relates to
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JDK-8368631 Avoid updating disposed MTLTexture
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- Resolved
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