Texture.update sometimes invoked for a disposed Texture

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      For es2 and mtl pipeline the Texture.update() method is sometimes getting invoked for a disposed Texture.
      This causes a crash with mtl pipeline but not with es2.
      The same is not observed with d3d.
      The behavior needs to be analyzed and fixed.

            Assignee:
            Lukasz Kostyra
            Reporter:
            Ambarish Rapte
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              Created:
              Updated: