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Bug
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Resolution: Fixed
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P4
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1.4.0
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01
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x86
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windows_2000
Issue | Fix Version | Assignee | Priority | Status | Resolution | Resolved In Build |
---|---|---|---|---|---|---|
JDK-2055478 | 1.4.2 | Chet Haase | P4 | Resolved | Fixed | mantis |
I'm running the FullScreen BezierBalls demo, but I've been able to reproduce the crash using CauseDoDrawOvalDump in 32-bit mode, MultiBufferTest, and DrawLineTest. The crash occurs about 50% of the time. I'm running Windows 2000 64 MB NVIDIA GeForce3.
The cause is a typo in Win32BackBufferSurfaceData.cpp. When D3D is not enabled, the field ID of "parentData" is being mistakenly referenced instead of "sData".
The cause is a typo in Win32BackBufferSurfaceData.cpp. When D3D is not enabled, the field ID of "parentData" is being mistakenly referenced instead of "sData".
- backported by
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JDK-2055478 Fullscreen: intermittent crash in vm due to typo in back buffer native code
- Resolved
- relates to
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JDK-4700095 D3D acceleration may not occur under some circumstances
- Closed