Fullscreen: intermittent crash in vm due to typo in back buffer native code

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    • Type: Bug
    • Resolution: Fixed
    • Priority: P4
    • 1.4.1_01
    • Affects Version/s: 1.4.0
    • Component/s: client-libs
    • 01
    • x86
    • windows_2000

        I'm running the FullScreen BezierBalls demo, but I've been able to reproduce the crash using CauseDoDrawOvalDump in 32-bit mode, MultiBufferTest, and DrawLineTest. The crash occurs about 50% of the time. I'm running Windows 2000 64 MB NVIDIA GeForce3.

        The cause is a typo in Win32BackBufferSurfaceData.cpp. When D3D is not enabled, the field ID of "parentData" is being mistakenly referenced instead of "sData".

              Assignee:
              Chet Haase (Inactive)
              Reporter:
              Michael Martak (Inactive)
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