-
Bug
-
Resolution: Cannot Reproduce
-
P5
-
None
-
1.4.2
-
None
-
x86
-
windows_2000
See the description of bug ID 4700061. On occasion, D3D is not being enabled, whcih caused the crash in Win32BackBufferSurfaceData.cpp (see suggested fix of 4700061).
This seemed to be happening about 50% of the time in BezierBalls, DrawLineTest, and CauseDoDrawOvalDump in 32-bit mode, on Windows 2000 using an NVIDIA GeForce 3 64 MB.
This may not be a bug but is worth tracking and investigating, albeit at low priority.
This seemed to be happening about 50% of the time in BezierBalls, DrawLineTest, and CauseDoDrawOvalDump in 32-bit mode, on Windows 2000 using an NVIDIA GeForce 3 64 MB.
This may not be a bug but is worth tracking and investigating, albeit at low priority.
- relates to
-
JDK-4700061 Fullscreen: intermittent crash in vm due to typo in back buffer native code
-
- Resolved
-