Uploaded image for project: 'JDK'
  1. JDK
  2. JDK-5090195

Windows: enabled texture glyph caching using Direct3D for improved performance

XMLWordPrintable

    • Icon: Enhancement Enhancement
    • Resolution: Duplicate
    • Icon: P3 P3
    • 6
    • 6
    • client-libs
    • None
    • 2d
    • x86
    • windows_nt

      Currently, all Swing text rendering on Windows is performed through software rasterization. We should enable use of Direct3D textures to cache glyphs, which would improve performance in two major ways:
      - every text rendering operation would become a simple textured-quad operation (and thus get hw acceleration)
      - more interestingly, every AntiAliased text operation would go through the same mechanism, making it significantly faster than the current painful read-modify-write operation that translucent AA rendering currently uses.

            chaasesunw Chet Haase (Inactive)
            chaasesunw Chet Haase (Inactive)
            Votes:
            0 Vote for this issue
            Watchers:
            0 Start watching this issue

              Created:
              Updated:
              Resolved:
              Imported:
              Indexed: