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Bug
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Resolution: Fixed
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P4
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6
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b33
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generic, x86
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windows_nt, windows_xp
Currently our use of Direct3D is minimal: by default
we only accelerate rendering non v/h lines, rectangles,
polygons.
We should be able to accelerate more primitives,
transforms, alpha compositing, glyph caching (which
will enable accelerated AA-text rendering).
###@###.### 2004-09-20
###@###.### 2005-04-09 00:33:01 GMT
we only accelerate rendering non v/h lines, rectangles,
polygons.
We should be able to accelerate more primitives,
transforms, alpha compositing, glyph caching (which
will enable accelerated AA-text rendering).
###@###.### 2004-09-20
###@###.### 2005-04-09 00:33:01 GMT
- duplicates
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JDK-6214921 WindowsXP L&F is no longer acceleratable (after the fix for 5106661)
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- Closed
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JDK-5090195 Windows: enabled texture glyph caching using Direct3D for improved performance
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- Closed
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- relates to
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JDK-6252147 D3D: minimize device state changes in the pipeline
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- Resolved
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JDK-6213204 Starting any java program causes the screen to become blurred
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- Resolved
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