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Bug
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Resolution: Unresolved
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P4
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7u6
The Lighting effect allows the developer to specify lighting sources with coordinates of where the light is coming from. Unfortunately, the coordinates are not adjusted for the coordinate transform of a node and are actually relative to its bounding box, which makes positioning the lights properly for an arbitrary node very tricky.
This bug also manifests readily when we render on a retina display where all nodes are rendered with an implicit 2x scale.
Two test programs are attached. The "Scaled" version should look like a double-sized version of the regular test case, but the light is displaced in the scaled version.
This bug also manifests readily when we render on a retina display where all nodes are rendered with an implicit 2x scale.
Two test programs are attached. The "Scaled" version should look like a double-sized version of the regular test case, but the light is displaced in the scaled version.
- blocks
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JDK-8123536 HiDPI: InnerShadow offsets are wrong
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- Resolved
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- relates to
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JDK-8125101 Repaint issue described in DTL-4928 could have its root cause in FX platform
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- Closed
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