See the following code segment near the top of NGRegion.java:
// We create a class instance of a no op. Effect internally to handle 3D
// transform if user didn't use Effect for 3D Transformed Region. This will
// automatically forces Region rendering path to use the Effect path.
//TODO: We should use back Offset effect once its rendering bug is fixed. (RT-16593)
// private static Offset nopEffect = new Offset(0, 0, null);
private static BoxBlur nopEffect = new BoxBlur();
// We create a class instance of a no op. Effect internally to handle 3D
// transform if user didn't use Effect for 3D Transformed Region. This will
// automatically forces Region rendering path to use the Effect path.
//TODO: We should use back Offset effect once its rendering bug is fixed. (RT-16593)
// private static Offset nopEffect = new Offset(0, 0, null);
private static BoxBlur nopEffect = new BoxBlur();
- blocks
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JDK-8128012 Artifacts of Region animation rendering with Perspective Camera
- Closed