When using a gradient as fill for a standard 3D scene gradients work correctly.
When applying same code to SubScene, transforming camera causes all children nodes of SubScene to bleed.
I have included a link showing the issue
https://www.youtube.com/watch?v=LGx4CV_K5U8&feature=youtu.be
When applying same code to SubScene, transforming camera causes all children nodes of SubScene to bleed.
I have included a link showing the issue
https://www.youtube.com/watch?v=LGx4CV_K5U8&feature=youtu.be