3D: Support blending when diffuse component has alpha (transparency)

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    • Type: Enhancement
    • Resolution: Unresolved
    • Priority: P3
    • tbd
    • Affects Version/s: 8
    • Component/s: javafx
    • Environment:

      8.0-graphics-scrum-b821-x64

      Check out the attached image. Although this is a bug (RT-28025) having half-transparent materials is very desirable and as we can see achievable.

      Unfortunately, currently there is no way to set half-transparent material. Alpha value is ignored in diffuseColor.

      So I propose to render transparently meshes with materials whose diffuseColor or diffuseMap are not opaque.

            Assignee:
            Nir Lisker
            Reporter:
            Alexander Kuznetcov (Inactive)
            Votes:
            12 Vote for this issue
            Watchers:
            14 Start watching this issue

              Created:
              Updated:
              Imported: