Unfortunately, currently there is no way to set half-transparent material. Alpha value is ignored in diffuseColor.
So I propose to render transparently meshes with materials whose diffuseColor or diffuseMap are not opaque.
- duplicates
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JDK-8095714 Transparent areas of the diff maps are surrounded by rows of black pixels when applied
- Closed
- is blocked by
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JDK-8102454 Specify the lighting equation for 3D PhongMaterial rendering
- Resolved
- relates to
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JDK-8117753 Depth testing no longer works on 3D elements on the primaryStage after bringing up a second stage with 2D UI controls
- Resolved
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JDK-8091693 Would like API to help with depth sorting for transparent (blended) objects
- Open
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JDK-8095058 [3D] Texture transparency is ignored in 8u40
- Resolved
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JDK-8097241 [3D] Texture with transparency rendered blocky on the tilted sides of the 3d shape
- Resolved