I noticed we have some round trip gl calls in Glass. Calls such as glGetFloatv, glGetIntegerv, glIsEnabled, glGetError, glGetString tend to make a slow round trip in the driver. We should try to eliminate such calls in production code if possible. 
            
- relates to
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                    JDK-8103214 ES2: Minimize round trip GL calls in production code -           
- Resolved
 
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 P4
  P4