Mac: Glass: Minimize round trip GL calls in production code

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    • Type: Enhancement
    • Resolution: Unresolved
    • Priority: P4
    • tbd
    • Affects Version/s: 8
    • Component/s: javafx
    • None

      I noticed we have some round trip gl calls in Glass. Calls such as glGetFloatv, glGetIntegerv, glIsEnabled, glGetError, glGetString tend to make a slow round trip in the driver. We should try to eliminate such calls in production code if possible.

            Assignee:
            Unassigned
            Reporter:
            Chien Yang (Inactive)
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              Created:
              Updated:
              Imported: