Quantum Painters need to use readPixels correctly.

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    • Type: Bug
    • Resolution: Not an Issue
    • Priority: P4
    • None
    • Affects Version/s: 9
    • Component/s: javafx
    • None

      read pixels needs the correct width and height of a texture. See QuantumToolkit render to image. (this is due to cumbersome ES2 use of content width, and the assumptions made by engineers that contentWidth is equal to the desired width and height of a created texture/rtt)

            Assignee:
            Chien Yang (Inactive)
            Reporter:
            Joe Andresen (Inactive)
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              Updated:
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