A lot of engineers have assumed that contentWidth and contentHeight are width and height they requested at the creation of the texture due to the rule of least surprise, and es2 employs a different use of these variables. We should make a conscious decision to embrace this difference or create a seperate set of width and height to cover the es2 usage to mean a "writableWidth/Height" for RTTs or something to that affect.
- relates to
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JDK-8095862 Webkit RTImage needs to use width/height correctly for readPixels.
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- Closed
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JDK-8097319 Quantum Painters need to use readPixels correctly.
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- Closed
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JDK-8117362 Viewport is not handled correctly on devices that lack non-power-of-2 texture support
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- Resolved
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