1) We need to add Z-buffering to JavaFX for sorting objects by depth when using 3D transforms.
May consider adding the ability to enable Z-buffer on Node. This will allow the support of underlay, overlay and depth sorted rendering.
2) Resolve semantics of mixing Z depth sorting with rendering order.
The current "depth" order for 2D objects is a strict painters algorithm where the last thing rendered ends up on top. There are scene graph operations to send a node to the front or back of the Z stack by moving it to the end or beginning of the rendering order. We need to rationalize this with 3D depth sorting (e.g., with a Z-buffer), taking into account transparency.
May consider adding the ability to enable Z-buffer on Node. This will allow the support of underlay, overlay and depth sorted rendering.
2) Resolve semantics of mixing Z depth sorting with rendering order.
The current "depth" order for 2D objects is a strict painters algorithm where the last thing rendered ends up on top. There are scene graph operations to send a node to the front or back of the Z stack by moving it to the end or beginning of the rendering order. We need to rationalize this with 3D depth sorting (e.g., with a Z-buffer), taking into account transparency.
- blocks
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JDK-8112151 Need to document grouping semantic for opacity or effects on Node with 3D transforms
- Closed
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JDK-8112268 Need to document clipping semantic on Node with 3D transforms
- Closed
- is blocked by
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JDK-8099875 Add 3D transformations to the JavaFX API
- Closed
- relates to
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JDK-8108497 Effects break Z-order
- Closed