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Enhancement
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Resolution: Fixed
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P4
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8
Some camera computations (projection and view transforms, viewport, pickRay) are done on both scenegraph and render tree levels. Where possible, remove the render tree computation and sync the results from scenegraph. Otherwise, if possible, separate the computation code to a utility methods called from both places to at least have a single piece of code to maintain.
As part of this effort the synchronized blocks in prism cameras should be removed.
As part of this effort the synchronized blocks in prism cameras should be removed.
- is blocked by
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JDK-8115515 Camera's parameters need to be computed on the FX layer
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- Resolved
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