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  1. JDK
  2. JDK-8102286

Use existing 2D shader to render 2D shapes with 3D transforms

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    • Icon: Enhancement Enhancement
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    • Icon: P4 P4
    • 8
    • 7u6
    • javafx
    • None

      Currently 2D shapes with 3D transforms are rendered by tessellating the shapes. This approach tends to generate shapes with sharp aliased edges. Our plan is to retire the tessellator and render 3D transformed shapes onto a texture with existing 2D shader. We believe this is a better approach in term of quality though it still will not pixelation issue when scaling.

            ckyang Chien Yang (Inactive)
            ckyang Chien Yang (Inactive)
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