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  1. JDK
  2. JDK-8108358

Prism: no antialiasing when rendering shapes with a 3D transform

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      For a given scene with shapes of same type, different rendering technique is used depending on the accumulated transformation above each shape. This is only true to Prism stack with es2 or d3d pipe. Shader is used to render shape with 2D transform, but it is replaced with tessellated shape rendering when the shape has a 3D transformation matrix applied to it. Shader produces better rendering quality than tessellated shape.

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              rbair Richard Bair (Inactive)
              ckyang Chien Yang (Inactive)
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