FX 8 3D: Make the use of texture resources in compliance with centralized resource management system.

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      Currently we have to put a workaround in ES2PhongMaterial and D3DPhongMaterial to mark texture as permanent:

                 map.contentsUseful();
                 map.makePermanent();

      because we can't add the lock and unlock logic to inform the system when the texture is really in used for rendering.

            Assignee:
            Chien Yang (Inactive)
            Reporter:
            Chien Yang (Inactive)
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