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Enhancement
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Resolution: Fixed
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P3
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8
Currently we have to put a workaround in ES2PhongMaterial and D3DPhongMaterial to mark texture as permanent:
map.contentsUseful();
map.makePermanent();
because we can't add the lock and unlock logic to inform the system when the texture is really in used for rendering.
map.contentsUseful();
map.makePermanent();
because we can't add the lock and unlock logic to inform the system when the texture is really in used for rendering.
- blocks
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JDK-8124343 FX 8 3D: TestViewer crashes on the d3d pipe
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- Closed
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- is blocked by
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JDK-8124303 Need a proper fix for texture handling in PhongMaterial
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- Resolved
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