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    Enhancement 
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    Resolution: Fixed
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     P3 P3
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    8
                    Currently we have to put a workaround in ES2PhongMaterial and D3DPhongMaterial to mark texture as permanent:
map.contentsUseful();
map.makePermanent();
because we can't add the lock and unlock logic to inform the system when the texture is really in used for rendering.
            
map.contentsUseful();
map.makePermanent();
because we can't add the lock and unlock logic to inform the system when the texture is really in used for rendering.
- blocks
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                    JDK-8124343 FX 8 3D: TestViewer crashes on the d3d pipe -           
- Closed
 
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- is blocked by
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                    JDK-8124303 Need a proper fix for texture handling in PhongMaterial -           
- Resolved
 
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