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Bug
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Resolution: Fixed
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P2
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fx1.3
The Traversal Engine holds a strong reference to traversable nodes in the scene.
This is a problem, because if the app attempts to "forget" these nodes by removing
them from the scene and removing its own references, the TE will still keep them
around, possibly causing a memory leak. See RT-7748.
The TE holds registered nodes in a HashMap. This should probably be replaced
with a WeakHashMap.
This is a problem, because if the app attempts to "forget" these nodes by removing
them from the scene and removing its own references, the TE will still keep them
around, possibly causing a memory leak. See RT-7748.
The TE holds registered nodes in a HashMap. This should probably be replaced
with a WeakHashMap.