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Bug
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Resolution: Fixed
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P3
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fx2.0
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Mac OS X
The problem goes away if prism.dirtyOpts is set to false. This bug is caused by the use of RTTexture (without depth buffer) as back buffer.
ES2SwapChain.java:
In createGraphics():
stableBackbuffer =
context.getResourceFactory().createRTTexture(w, h);
ES2SwapChain.java:
In createGraphics():
stableBackbuffer =
context.getResourceFactory().createRTTexture(w, h);
- blocks
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JDK-8113959 ES2 swapchain needs to enable render to texture (stable back buffer)
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- Resolved
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JDK-8100679 Mac: Need to set the default value for dirtyopts to true once all rendering bugs are fixed
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- Resolved
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- duplicates
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JDK-8113195 OpenGL : We need proper Z-Buffer managment for transparent and off-screen rendering
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- Closed
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JDK-8114116 Graphics presidio-b40 integration breaks media
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- Closed
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- is blocked by
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JDK-8113195 OpenGL : We need proper Z-Buffer managment for transparent and off-screen rendering
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- Closed
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