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Bug
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Resolution: Fixed
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P3
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fx2.0
ES2Graphics.java has a code peventing Z-buffer from be cleared it RenderTarget is not a SwapChain :
// TODO: only bother clearing the depth buffer for onscreen
// windows for now, since we do not yet attach a depth buffer
// to FBOs; this will need to change, obviously...
boolean clearDepth =
isDepthBuffer() && getRenderTarget() instanceof ES2SwapChain;
Z-buffer should be functional even for render target textures and off-screen rendering.
// TODO: only bother clearing the depth buffer for onscreen
// windows for now, since we do not yet attach a depth buffer
// to FBOs; this will need to change, obviously...
boolean clearDepth =
isDepthBuffer() && getRenderTarget() instanceof ES2SwapChain;
Z-buffer should be functional even for render target textures and off-screen rendering.
- blocks
-
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-
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JDK-8100561 JavaFX Mac OS X support for JDK7
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-
JDK-8112838 Mac: VideoCube rendered on inside faces rather than external
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