Implement specular lighting as specified for the PhongMaterial

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      The existing specular rendering isn't done correctly. It needs to be implemented as what was specified in RT-32204.

            Assignee:
            Vadim Pakhnushev
            Reporter:
            Chien Yang (Inactive)
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            1 Vote for this issue
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              Created:
              Updated:
              Resolved:
              Imported: