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Type:
Enhancement
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Resolution: Fixed
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Priority:
P3
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Affects Version/s: 8
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Component/s: javafx
It is unclear what will happen when both SpecularMap and SpecularColor are set in a PhongMaterial. Mathematically we would expect the Specular component is the vector multiplication of SpecularMap and SpecularColor. We also need to specify how SpecularPower interact with a 3 or 4 components map.
- blocks
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JDK-8116807 Implement specular lighting as specified for the PhongMaterial
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- Closed
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JDK-8102454 Specify the lighting equation for 3D PhongMaterial rendering
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- Resolved
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- relates to
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JDK-8122604 SpecularPower doesn't work as expected
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- Closed
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JDK-8091027 Ensemble8: Enhance 3D Sphere demo to allow nulls and opacity changes for colors
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- Open
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