Details
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Enhancement
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Resolution: Fixed
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P3
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8
Description
It is unclear what will happen when both SpecularMap and SpecularColor are set in a PhongMaterial. Mathematically we would expect the Specular component is the vector multiplication of SpecularMap and SpecularColor. We also need to specify how SpecularPower interact with a 3 or 4 components map.
Attachments
Issue Links
- blocks
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JDK-8116807 Implement specular lighting as specified for the PhongMaterial
- Closed
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JDK-8102454 Specify the lighting equation for 3D PhongMaterial rendering
- Resolved
- relates to
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JDK-8122604 SpecularPower doesn't work as expected
- Resolved
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JDK-8091027 Ensemble8: Enhance 3D Sphere demo to allow nulls and opacity changes for colors
- Open