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    Enhancement 
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    Resolution: Fixed
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     P3 P3
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    8
                    It is unclear what will happen when both SpecularMap and SpecularColor are set in a PhongMaterial. Mathematically we would expect the Specular component is the vector multiplication of SpecularMap and SpecularColor. We also need to specify how SpecularPower interact with a 3 or 4 components map.
            
- blocks
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                    JDK-8116807 Implement specular lighting as specified for the PhongMaterial -           
- Closed
 
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                    JDK-8102454 Specify the lighting equation for 3D PhongMaterial rendering -           
- Resolved
 
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- relates to
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                    JDK-8122604 SpecularPower doesn't work as expected -           
- Closed
 
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                    JDK-8091027 Ensemble8: Enhance 3D Sphere demo to allow nulls and opacity changes for colors -           
- Open
 
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