- is blocked by
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JDK-8311640 Black color seen in Ensemble8 3D demos
- Open
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JDK-8311225 Some 3D demos are getting slashed in Ensemble8
- Resolved
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JDK-8312559 Artifact in FX8-3DFeatures.MeshViewer when we update vertices
- Resolved
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JDK-8312564 FX8-3DFeatures.SpecularColorTestApp throws NPE
- Resolved
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JDK-8314401 Clear color attachment at appropriate stage
- Resolved
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JDK-8314503 Maintain separate SolidColorPipe state for MSAA
- Resolved
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JDK-8314633 Artifact in 3D primitives when we use large number of vertices
- Resolved
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JDK-8315224 Artifact in FX8-3DFeatures when we use specular map
- Resolved
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JDK-8323068 Fix memory leaks in 3D metal code
- Resolved
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JDK-8322627 Release MTLBuffers on MTLMesh delete
- Resolved
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JDK-8312563 FX8-3DFeatures.RepeatTextureTest is not working
- Closed
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JDK-8311641 Edges of rendered cube looks jaggy on external monitor with metal pipeline
- Closed
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JDK-8303865 Use appropriate state management to enable drawing of both 3D and 2D primitives
- Resolved
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JDK-8304769 Add implementation for integer index buffer
- Resolved
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JDK-8305804 3D primitives are not shown in Ensemble8
- Resolved
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JDK-8309648 Add support for DRAW_LINE mode in metal
- Resolved
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JDK-8311224 Add support for depth testing in 3D metal implementation
- Resolved
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JDK-8312071 Add support for MSAA RTT textures in Metal
- Resolved
Common state management for 3D implementation
State management related to different resources like RenderPassDescriptor, Encoder and resources like textures
(13 is blocked by)