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Bug
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Resolution: Fixed
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P4
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internal
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generic
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os_x
We create and Vertex and Index buffers while drawing 3D primitives.
We continue to re-use these buffers as long as number of vertices/indices is same. In case where number of vertices or indices change we release and allocate new buffers.
But at the end when MTLmesh is deleted we are not deleting these MTLBuffers.
We continue to re-use these buffers as long as number of vertices/indices is same. In case where number of vertices or indices change we release and allocate new buffers.
But at the end when MTLmesh is deleted we are not deleting these MTLBuffers.
- blocks
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JDK-8302050 Common state management for 3D implementation
- Open