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Sub-task
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Resolution: Fixed
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P3
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internal
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os_x
Currently we create transient buffers when argument buffer overflows.
We allocate as max as 30 mb transient memory per command buffer.
Creating these small buffers repeatedly affects the rendering performance.
Instead the memory should be allocate before and re-used.
We allocate as max as 30 mb transient memory per command buffer.
Creating these small buffers repeatedly affects the rendering performance.
Instead the memory should be allocate before and re-used.
- relates to
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JDK-8342146 Use dealloc method in MetalShader and fix leak
- Resolved