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Bug
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Resolution: Fixed
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P3
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internal
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Cause Known
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generic
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windows
This is most probably related to constant buffers being set incorrectly in some shaders. It is worth reworking this code to make it work properly for all types of shaders and later rerun Ensemble8 tests to ensure they are visually matching D3D9.
- blocks
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JDK-8342162 ☂ JavaFX D3D12: Road to feature-completeness
- In Progress
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JDK-8342686 JavaFX D3D12: Add support for big texture updates
- Resolved