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Task
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Resolution: Delivered
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P3
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internal
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generic
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windows
Right now all Texture.update() calls are performing a copy to the CPU-accessible Ring Buffer. However, because of its limited capacity and lack of support to expand it, with large enough textures (see HelloImage toy app with "slow image" resource) it will fail to perform such an update due to lack of space. Investigate alternative ways of updating textures (probably creating a dedicated staging CPU-visible resource) and managing such resources for the purpose of texture updates.
- blocks
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JDK-8342162 ☂ JavaFX D3D12: Road to feature-completeness
- In Progress
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JDK-8342687 JavaFX D3D12: Implement MSAA support
- Resolved
- is blocked by
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JDK-8342684 JavaFX D3D12: Fix gradient issues in Ensemble8
- Resolved