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  1. JDK
  2. JDK-8342689

JavaFX D3D12: Add Mipmap generation code

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      Mipmaps are now ignored, which makes the image quality worse on 3D scenarios. D3D12 does not have a native function generating mipmaps, so we have to do this the "long way".

      This most probably should be done via a Compute Shader of sorts. This would require starting a whole CS pipeline though, plus figuring out what to do with non-power-of-2 textures - needs more investigation.

            lkostyra Lukasz Kostyra
            lkostyra Lukasz Kostyra
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