Mipmaps are now ignored, which makes the image quality worse on 3D scenarios. D3D12 does not have a native function generating mipmaps, so we have to do this the "long way".
This most probably should be done via a Compute Shader of sorts. This would require starting a whole CS pipeline though, plus figuring out what to do with non-power-of-2 textures - needs more investigation.
This most probably should be done via a Compute Shader of sorts. This would require starting a whole CS pipeline though, plus figuring out what to do with non-power-of-2 textures - needs more investigation.
- blocks
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JDK-8342690 JavaFX D3D12: Complete D3D12Texture implementation
- Open
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JDK-8342162 ☂ JavaFX D3D12: Road to feature-completeness
- In Progress
- is blocked by
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JDK-8342687 JavaFX D3D12: Implement MSAA support
- Resolved