MSAA was only partially looked at earlier on, but it was not fully implemented. The result is mostly noticeable in 3D scenarios, where the rendered image is aliased.
This requires support in both SwapChain and RTTexture. D3D12Pipeline and D3D12SwapChain both can be polled for MSAA support by common Prism code and also must be updated.
This requires support in both SwapChain and RTTexture. D3D12Pipeline and D3D12SwapChain both can be polled for MSAA support by common Prism code and also must be updated.
- blocks
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JDK-8342162 ☂ JavaFX D3D12: Road to feature-completeness
- In Progress
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JDK-8342689 JavaFX D3D12: Add Mipmap generation code
- In Progress
- is blocked by
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JDK-8342686 JavaFX D3D12: Add support for big texture updates
- Resolved