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Enhancement
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Resolution: Unresolved
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P3
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None
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internal
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generic
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windows
Example of needed change is in D3D12NativeTexture.cpp - see WriteSRVToDescriptor and WriteUAVToDescriptor. Instead of creating Views mid-frame from scratch we should create them when initializing these resources and then copy them mid-frame.
This change will require DescriptorHeap objects (static, not Ring- one) to be able to automatically expand if we run out of space, allocating more Heaps and discarding of old ones.
This change will require DescriptorHeap objects (static, not Ring- one) to be able to automatically expand if we run out of space, allocating more Heaps and discarding of old ones.
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JDK-8356858 ☂ JavaFX D3D12: Performance optimization of D3D12 backend
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- Open
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JDK-8356860 JavaFX D3D12: Use common Graphics Root Signature in NativeShader
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- Open
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