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  1. JDK
  2. JDK-8356860

JavaFX D3D12: Use common Graphics Root Signature in NativeShader

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    • windows

      Reducing switches between Root Signatures can reduce CPU time spent during frame recording, plus it simplifies the logic behind initialization of Prism/Decora Shaders. Internal Shaders already use common Graphics Root Signature, so Prism/Decora Shaders would have to be modified to utilize the existing Graphics RS (and potentially expand it to accommodate their needs).

            lkostyra Lukasz Kostyra
            lkostyra Lukasz Kostyra
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