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Enhancement
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Resolution: Unresolved
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P3
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internal
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windows
Blend examples tend to do a common pattern of calling Clear(0, 0, 0, 0) on the entire RTT and then drawing over it which can be simplified to just a simple direct draw on the RTT.
This optimization was most likely done in D3D9 drivers, but since D3D12 is explicit we need to do this ourselves.
This optimization was most likely done in D3D9 drivers, but since D3D12 is explicit we need to do this ourselves.
- blocks
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JDK-8356858 ☂ JavaFX D3D12: Performance optimization of D3D12 backend
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- In Progress
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JDK-8356864 JavaFX D3D12: [OPTIONAL] Improve Texture update performance
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- Open
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- is blocked by
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JDK-8368299 JavaFX D3D12: Optimize RingBuffer operations
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- In Progress
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